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k3dT

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Co je potreba pro prestup:

-Aby ste se mohli stat Taekwonem, potrebuje byt novicem s job levelem 10.

 

Kde lze prestoupit:

-Prestupni NPC lze najit v payon_in01 na souradnicich 6,49. (tam kde se driv delaly dzusy)

 

Co je Taekwon:

-Je to prvni funkcni Expanded class z kRO patche vydaneho 16.8 2005. Vice informaci si muzete precist na strankach http://www.ragnainfo.net/forums/viewtopic.php?t=84352

 

Skilly:

 

TK_RUN#

Running

Max level: ^77777710^000000

Type: ^33cc00Active^000000

SP Cost: ^777777110-SkillLV*10^000000

Target: ^777777Self^000000

Cast Time: ^7777777-SkillLV sec minimum 0^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777instant, see below^000000

Effect: ^777777When you use this skill, your character starts running straight forward. You cannot change

direction of where he is running while running. You can stop using Running skill by simply using it again

(no SP cost to stop), or use another skill, or run into the wall. When you use this skill then immediately

stop, then there will be STR + 10 buff for 150 seconds.^000000

#   

TK_READYSTORM#

Prepare Whirlwind

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^7777771^000000

Target: ^777777Self^000000

Cast Time: ^777777none^000000

Cool Down: ^777777none^000000

Duration: ^777777untill turned off^000000

Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave

this ON, there's 15% chance of doing the Whirldwind preparation stance when you hit the enemy with normal attack.^000000

#

TK_STORMKICK#

Whirlwind Kick

Required For: ^777777Prepare Whirlwind Kick(L1).^000000

Max level: ^7777777^000000

Type: ^777777Offensive^000000

SP Cost: ^77777716-SkillLV*2^000000

Target: ^777777Enemy^000000

Range: ^777777meele^000000

Cast Time: ^777777unknown (none?)^000000

Cool Down: ^777777none^000000

Duration: ^777777instant^000000

Effect: ^777777When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5 by 5 cells

from where you stand. Damage is 160%+20*SkillLV% ATK^000000

[LV 1] ^777777180% ATK^000000

[LV 2] ^777777200% ATK^000000

[LV 3] ^777777220% ATK^000000

[LV 4] ^777777240% ATK^000000

[LV 5] ^777777260% ATK^000000

[LV 6] ^777777280% ATK^000000

[LV 7] ^777777300% ATK^000000

#

TK_READYDOWN#

Prepare Axe Kick

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^7777771^000000

Target: ^777777Self^000000

Cast Time: ^777777none^000000

Cool Down: ^777777none^000000

Duration: ^777777untill turned off^000000

Effect: ^777777This is a skill you can turn ON and OFF by simply pressing the skill button. When you leave

this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack.^000000

#

TK_DOWNKICK#

Axe Kick

Required For: ^777777 Prepare Axe Kick (L1).^000000

Max level: ^7777777^000000

Type: ^777777Offensive^000000

SP Cost: ^77777716-SkillLV*2^000000

Target: ^777777Enemy^000000

Range: ^777777meele^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777instant^000000

Effect: ^777777When you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.^000000

[LV 1] ^777777180% ATK^000000

[LV 2] ^777777200% ATK^000000

[LV 3] ^777777220% ATK^000000

[LV 4] ^777777240% ATK^000000

[LV 5] ^777777260% ATK^000000

[LV 6] ^777777280% ATK^000000

[LV 7] ^777777300% ATK^000000

#

TK_READYTURN#

Prepare Round Kick

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^777771^000000

Target: ^777777self^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777untill turned off^000000

Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave

this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack.^000000

#

TK_TURNKICK#

Round Kick

Required For: ^777777Prepare Round Kick (L1).^000000

Max level: ^7777777^000000

Type: ^777777Offensive^000000

Type: ^000099Passive^000000

SP Cost: ^77777716-SkillLV*2^000000

Target: ^777777Enemy^000000

Range: ^777777meele, 3x3 area^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777instant^000000

Effect: ^777777When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly

for 190%+SkillLV*30% ATK damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.^000000

[LV 1] ^777777220% ATK^000000

[LV 2] ^777777250% ATK^000000

[LV 3] ^777777280% ATK^000000

[LV 4] ^777777310% ATK^000000

[LV 5] ^777777340% ATK^000000

[LV 6] ^777777370% ATK^000000

[LV 7] ^777777400% ATK^000000

#

TK_READYCOUNTER#

Prepare Counter Kick

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^7777771^000000

Target: ^777777Enemy^000000

Range: ^777777none^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777untill turned off^000000

Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave

this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack.^000000

#

TK_COUNTER#

Counter Kick

Required For: ^777777Prepare Counter Kick (L1).^000000

Max level: ^7777777^000000

Type: ^777777Offensive^000000

SP Cost: ^77777716-SkillLV*2^000000

Target: ^777777Enemy^000000

Range: ^777777meele^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none)^000000

Duration: ^777777instant^000000

Effect: ^777777When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with 100% HIT and cause 190%+30*SkillLV% damage.^000000

[LV 1] ^777777220% ATK^000000

[LV 2] ^777777250% ATK^000000

[LV 3] ^777777280% ATK^000000

[LV 4] ^777777310% ATK^000000

[LV 5] ^777777340% ATK^000000

[LV 6] ^777777370% ATK^000000

[LV 7] ^777777400% ATK^000000

#

TK_DODGE#

Break Fall

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^7777771^000000

Target: ^777777Enemy^000000

Range: ^7777774 cells^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777untill turned off^000000

Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave

this ON, there's 20% chance of dodging an enemies ranged physical attack.^000000

#

TK_JUMPKICK#

Flying Side Kick

Required For: ^777777Break Fall (L7).^000000

Max level: ^7777777^000000

Type: ^777777Offensive^000000

Type: ^000099Passive^000000

SP Cost: ^77777780-SkillLV*10^000000

Target: ^777777Enemy^000000

Range: ^777777unknown (8 cells?)^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777instant^000000

Effect: ^777777Attack an enemy who is away from you by jumping at him/her/it. Normally, you would have to target

this skill manually to attack, but if you use it while doing Break Fall, you will automatically attack the dodged target.

The damage of this skill is 30%+10*SkillLV%, but if used right after Break Fall, it becomes stronger as your BaseLV goes up.

Also, this skill has an unique property, when you hit the target player, any TK Boy/Star Knight/Soul Linker-based

buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk

Pitcher - they may have, are all dispelled. However, if the target player has Preserve skill used on them, then

they are invulnerable to this dispel effect. This skill can be Plagiarised by a Rogue.

^000000

[LV 1] ^77777740% ATK^000000

[LV 2] ^77777750% ATK^000000

[LV 3] ^77777760% ATK^000000

[LV 4] ^77777770% ATK^000000

[LV 5] ^77777780% ATK^000000

[LV 6] ^77777790% ATK^000000

[LV 7] ^777777100% ATK^000000

#

TK_HPTIME#

Peacefull Rest

Required For: ^777777Warm Wind (L5).^000000

Max level: ^77777710^000000

Type: ^000099Passive^000000

Effect: ^777777If there is another TK Boy or Girl sitting next to you while sitting, this skill activates, allowing you to regenerate HP.

When you do /doridori emote, you recover +30*SkillLV additional HP. The HP recovered listed just below is the base value, and it increases

depending on your VIT. This skill activates when you are overweight. ^000000

[LV 1] ^77777730 HP^000000

[LV 2] ^77777760 HP^000000

[LV 3] ^77777790 HP^000000

[LV 4] ^777777120 HP^000000

[LV 5] ^777777160 HP^000000

[LV 6] ^777777180 HP^000000

[LV 7] ^777777210 HP^000000

[LV 8] ^777777240 HP^000000

[LV 9] ^777777270 HP^000000

[LV 10] ^777777300 HP^000000

#

TK_SPTIME#

Enjoyable Rest

Required For: ^777777Warm Wind (L5).^000000

Max level: ^77777710^000000

Type: ^000099Passive^000000

Effect: ^777777If there is another TK Boy or Girl sitting next to you while sitting, this skill activates, allowing you to regenerate SP.

When you do /doridori emote, you recover +3*SkillLV additional SP. The SP recovered listed just below is the base value, and it increases

depending on your INT. This skill activates when you are overweight. ^000000

[LV 1] ^7777773 SP^000000

[LV 2] ^7777776 SP^000000

[LV 3] ^7777779 SP^000000

[LV 4] ^77777712 SP^000000

[LV 5] ^77777716 SP^000000

[LV 6] ^77777718 SP^000000

[LV 7] ^77777721 SP^000000

[LV 8] ^77777724 SP^000000

[LV 9] ^77777727 SP^000000

[LV 10] ^77777730 SP^000000

#

TK_POWER#

Fighting Chant

Required For: ^777777Warm Wind (L5), Taekwon Mission (L5).^000000

Max level: ^7777775^000000

Type: ^000099Passive^000000

Effect: ^777777It increases your ATK 2%*SkillLV per party member on the same map. For example, if there are 10 party

members, and you have LV 5 in this skill, your ATK is increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other

buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.^000000

[LV 1] ^7777772% per person in party^000000

[LV 2] ^7777774% per person in party^000000

[LV 3] ^7777776% per person in party^000000

[LV 4] ^7777778% per person in party^000000

[LV 5] ^77777710% per person in party^000000

#

TK_SEVENWIND#

Warm Wind

Max level: ^7777777^000000

Type: ^33cc00Active^000000

SP Cost: ^77777720 for LV 1-4, 50 for the rest^000000

Target: ^777777Self^000000

Cast Time: ^777777none^000000

Cool Down: ^777777unknown (none?)^000000

Duration: ^777777300 sec^000000

Effect: ^777777This skill changes your attack element according to used skill level.^000000

[LV 1] ^777777Earth^000000

[LV 2] ^777777Wind^000000

[LV 3] ^777777Water^000000

[LV 4] ^777777Fire^000000

[LV 5] ^777777Ghost^000000

[LV 6] ^777777Dark^000000

[LV 7] ^777777Holy^000000

#

TK_MISSION#

Taekwon Mission

Max level: ^7777771^000000

Type: ^33cc00Active^000000

SP Cost: ^7777771^000000

Target: ^777777Enemy^000000

Range: ^7777774 cells^000000

Cast Time: ^7777771 sec^000000

Cool Down: ^777777unknown^000000

Duration: ^777777instant^000000

Effect: ^777777You can use this skill only if you are TK Boy/Girl. You cannot use this skill once you

switch to Soul Linker or Star Knight. When you use it, the name of the monster you are currently attacking

wiLl be displayed and logged. Then, if you kill that same monster for 100 times (does not have to be in a

row), you get 1 Point, and you will be assigned a new randomly selected monster. When you use this skill

while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target.

When you have a certain number of points you become a Taekwon Ranker (No effect if you are already Star Knight

or Soul Linker). As such, you can do infinite combos of all kicks - Whirlwind Kick, Round Kick, Axe Kick,

Counter Kick - without the need to ready them first. However, you cannot do Flying Side Kick as part of

an infinite combo.^000000

#

TK_HIGHJUMP#

High Jump

Max level: ^7777775^000000

Type: ^33cc00Active^000000

SP Cost: ^77777750^000000

Target: ^777777Cell^000000

Range: ^7777772*SkillLV cells^000000

Cast Time: ^7777776-SkillLV sec^000000

Cool Down: ^777777unknown^000000

Duration: ^777777instant^000000

Effect: ^777777You jump over 2*SkillLV cells in the direction where you are facing. If the cell where you

will be landing is a non stepable cell, you will just jump on the spot you are standing on and won't move.^000000

[LV 1] ^7777772 cell jump^000000

[LV 2] ^7777774 cell jump^000000

[LV 3] ^7777776 cell jump^000000

[LV 4] ^7777778 cell jump^000000

[LV 5] ^77777710 cell jump^000000

 

Je mozne ze nektere skilly jeste nebudou spravne fungovat (napr. Running). Tak to berte spise jako for fun :) Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

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JJ vse se tam zobrazuje, i to ze muj Sendrik je zatim v cele :):D

 

Jinak chtÄlo by to neco udÄlat s animací­. Po provedeni kopu se postaviÄka zasekne (např s nohou ve vzduchu, ve vyči hlavy - stojí­ prostě na jedne noze) a nepokracuje v boji a to:

- buÄ dokud ji neco nezasáhne

- a nebo dokud s postavou neudÄlaté krok stranou

 

Pak můžete pokraÄovat v boji. Je to celkem nepřijemný zásek a trochu to vadí­. Už tak je to dost o rychlosti stihat sesilat kopy, když jsou nabité, protože jdou raz na ráz a člověk se uklika i vedle anebo to prostě nestihne. A k tomu musí­ jeÄtÄ poskakovat s postaviÄkou kolem nepří­tele, aby sní­m mohl vůbec bojovat.

 

Protože Taekwoni nemají­ moc SP, je dobre vypiplat si co nejdří­ve nějaký kop na lvl 7, protože pak stojí­, pouze 2 SP/ jeden kop.

 

A z poÄátku doporuÄuji vytvořit partu, expy lezou hodnÄ rychle a vzájemnÄ se postavy doplřují­.

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TEn Taekwoo ci jaks at pise co je to zac???? :) da sa s tym ist na GW? alebo ja tomu troxu nexapem ma to aj 2nd class :D ?

8345[/snapback]

Co takhle naučit se Äí­st?

Co je Taekwon:

-Je to prvni funkcni Expanded class z kRO patche vydaneho 16.8 2005. Vice informaci si muzete precist na strankach http://www.ragnainfo.net/forums/viewtopic.php?t=84352

 

Skilly:

Je mozne ze nektere skilly jeste nebudou spravne fungovat (napr. Running). Tak to berte spise jako for fun :) Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

8330[/snapback]

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mna by zaujimalo...funguje skill warm wind?

Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

ved z taekwona sa a jobe 40-50 prestupuje na 2-1 star gladiatora alebo 2-2 soul linkera

len tie classy este niesu hotove tak sa prestupit neda :D... zatial :)

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u whirlwind kopu se zasekava ta animace ..

8362[/snapback]

Na to pomahá, když zároveř s Whirlevindem das krok stranou. Kop se provede a pokraÄuje normálnÄ v boji.

EDIT: no tak sice nepokraÄuje, ale aspoř neni zaseklá, pak staÄí­ jen znova nakliknout na přiÄerku. Akorát když dáÄ ten krok stranou, tak se při tom kopu toÄí­ jak ví­tr v bednÄ. :D

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njn

Btw. nedavalo by smysl, kdyby utok taekwona zavisel na tom, jaky ma Foot gear? :) mozna to zni blbe, ale smysl by to melo :P

8386[/snapback]

No vono taky záleží­ Äí­m budou válčit Soulinker a Star Knight, a jelikož Starknight bude použí­vat hlavnÄ kní­žky, a o SL jeÄtÄ nevim co bude použí­vat, a zbranÄ se vÄtčinou dÄlají­ pro celej class nebo až pro 2nd class, tak se asi nÄÄeho takovýho nedoÄkáÄ.

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Running nefunguje, ani STR buff. Peacefull a Enjoyable Resty funguji, ale doridori ne. Kopy funguji v plnem rosahu, fighting chant taky :devil2:

8357[/snapback]

ChtÄl jsem jen dodat, že pří­kaz /doridori funguje. Důležité je, aby Taekwon sedí­cí­ vedle vás mÄl minimálnÄ jeden bodí­k v Restech. Pak vám to bÄží­, jak má... :)

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zdravim..ted budu pusobyt asi jako mooooc velká lama, ale ja tu npc na prestup proste v payone nemůžu nají­t  :devil2:  popsal by mi prosim nekdo presne cestu od kapry...moc diky

8564[/snapback]

ak sa portnes do payonu kaprou tak je to dom hned vlavo od miesta kde sa objavis

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Kopy se pouzivaji tak, ze si das skill preparation stance od daneho kopu, pak ho pouzijes (je to aktivni skill). Mela by se ti objevit vpravo ikonka jako od normalniho buffu. Pak uz staci jen kdyz se ti objevi nad hlavou a v chatu "(Kop ktery pouzivate) Now !!" napr. "Whirlwind Kick Now !!" zmacknout prislusnou klavesu kopu a on se provede. Kopy normalne funguji, jestli je neuzete pouzivat, delate neco spatne :devil2: .

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No vono taky záleží­ Äí­m budou válčit Soulinker a Star Knight, a jelikož Starknight bude použí­vat hlavnÄ kní­žky, a o SL jeÄtÄ nevim co bude použí­vat, a zbranÄ se vÄtčinou dÄlají­ pro celej class nebo až pro 2nd class, tak se asi nÄÄeho takovýho nedoÄkáÄ.

8525[/snapback]

 

No, já zase Äetla, že Star Knight by mÄl být váleÄný a SL support, alespoř podle tÄch skillů to tak docela vypadá.. Takže my spí­Ä připadá, že kní­žky by mÄl mí­t SL, nebo ne? KaždopádnÄ, info o zbraní­ch jsem jeÄtÄ neÄetla, takže mÄ to jen tak napadlo.. :devil2:

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Kopy se pouzivaji tak, ze si das skill preparation stance od daneho kopu, pak ho pouzijes (je to aktivni skill). Mela by se ti objevit vpravo ikonka jako od normalniho buffu. Pak uz staci jen kdyz se ti objevi nad hlavou a v chatu "(Kop ktery pouzivate) Now !!" napr. "Whirlwind Kick Now !!" zmacknout prislusnou klavesu kopu a on se provede. Kopy normalne funguji, jestli je neuzete pouzivat, delate neco spatne  :devil2: .

8594[/snapback]

 

udÄlám přesnÄ vÄechno tohle, pak teda chci proví­st ten kop a vono nic...akorát mi to sežere SP...konkrétnÄ jde o counter kick

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