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14/03/2006 Kro Patch


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#1 ZeroX

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Posted 13 March 2006 - 05:57 PM

Nic novyho...jediny co stoji za zminku je nejakej efekt utoku (tipuju GS)
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a

zvuky utoku GS

Zitra taky urcite bude nejaky to vyladovani ve skillech.

Edited by ZeroX, 13 March 2006 - 05:58 PM.


#2 Thror

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Posted 14 March 2006 - 12:48 AM

Snáď ani nebolo treba postovať :) Som už taký zvyknutý že vždy ked založís nový topic je v ňom nejaká škandalózna novnka XD Ten efekt mi až tak uber nepdijde :)
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#3 Břitva

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Posted 14 March 2006 - 08:03 AM

Ale ty zvuky mě potěšily. :) Jen tak dál zero. :)

#4 ZeroX

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Posted 14 March 2006 - 02:54 PM

Jezis, tak proc jste odpovidali? Z toho mohl byt hezkej jednopostovej topic... -_-

#5 Břitva

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Posted 14 March 2006 - 03:49 PM

Pelták mluví z hladu :)

#6 k3dT

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Posted 15 March 2006 - 10:25 AM

Jeste par veci co se zmenilo s tim patchem:

> Ashura
Previous: Weapon LV 2, Required LV. 24, ATK 70
New: Weapon LV 1, Required LV 12, ATK 50, MATK+10%

> Jitte
Previous: ATK 50
New: ATK 70

> Branch
Previous: ATK 20, Costs 1000z
New: ATK 50, Costs 3000z

> Silver Bullet
Previous: Costs 28z
New: Costs 15z

> Cell of Blood
Previous: Costs 50z
New: Costs 30z

> All Shurikens had their weight changed:

Shuriken: 1 -> 0.5
Cloud Shuriken: 2 -> 0.5
Shining Shuriken: 3 -> 0.5
Sharp Shuriken: 3 -> 0.5
Thorny Shuriken: 2-> 0.5

Icicle Kunai: 5 -> 2
Dark Earth Kunai: 5 -> 2
Strong Wind Kunai: 5 -> 2
Strong Poison Kunai: 5 -> 2

- Edited some Ninja's skills.

* Shurikens and Kunais can be equipped/unequipped by double-clicking.

* Reverse Tatami skill now has 3 cell knock-back effect.

* Illusionary Shadow skill can be removed through Dispel.

* Lightning Spear of Ice's attack chance has changed to 3 times at LV 1 to 12 times at LV 10.

* When using Lightning Spear of Ice on top of Hidden Water, at maximum skill level, will add 20% bonus damage to Lightning Spear of Ice. Also, Water Ball and Aqua Benedicta's "effective range" will also be decreased.

* Damage calculation for "Final Strike" has changed slightly.

* Using "Soul" skill now increases your STR and INT equal to your skill level (max of 5) for duration of this ability.

* Using Zeny Throw now throws random range of Zeny instead of set Zeny, and will deal equal damage to amount of Zeny spent.

LV 1: 500z ~ 1000z
LV 2: 1000 ~ 2000z
LV 3: 1500 ~ 3000z
LV 4: 2000 ~ 4000z
LV 5: 2500 ~ 5000z
LV 6: 3000 ~ 6000z
LV 7: 3500 ~ 7000z
LV 8: 4000 ~ 8000z
LV 9: 4500 ~ 9000z
LV 10: 5000 ~ 10000z

#7 Thror

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Posted 15 March 2006 - 11:07 AM

* Damage calculation for "Final Strike" has changed slightly.

To som zvedavý, aká vlastne tá damage calulation je...ak to bude mať podobný vzorec ako Asura, môžu to byť poriadne šlupky...nehovoriac o tom že hp sa dajú oveľa lepšie boostovať equipom, než spčka u monkov, a tiež sa dajú ľahšie vyhealovať.
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