Koca Posted July 22, 2009 Report Share Posted July 22, 2009 Snizenim "combo_delay_rate" se snizilo okno, kdy je mozno pokracovat v combu. Zakladni delay je 300ms, to uz samo o sobe neni moc. DIFF_TICK(sd->ud.canact_tick, tick); je v tomhle pripade (trifleta) zaporny cislo, takze tim se okenko neprodluzuje. Kdyz se od zminenych 300ms odecte doba utoku (z ASPD), je okenko jeste mensi (pac status SC_COMBO se priradi na zacatku utoku). Cim ma monk mensi ASPD, tim je pro nej obtiznejsi navazat na trifletu, pri malych ASPD to muze bejt i kompletne nemozny. S ASPD 178 musim neustale mackat tlacitko na quadruple, protoze takovy reflexy, abych se trefil do desetiny sekundy, fakt nemam Hodne to snizuje hratelnost, nebavi me to. Ma jeste nekdo stejny problem, nebo mam pomaly ruce? Link to comment Share on other sites More sharing options...
k3dT Posted July 22, 2009 Report Share Posted July 22, 2009 Mame snad jeste nejaky upravy v tehle skillech nebo byl jen nastavenej combo_delay_rate na 300? asi nevis co... Link to comment Share on other sites More sharing options...
Koca Posted July 22, 2009 Author Report Share Posted July 22, 2009 nemam tucha Link to comment Share on other sites More sharing options...
k3dT Posted July 22, 2009 Report Share Posted July 22, 2009 Vratim to na to puvodni... koukam ze to jen prodluzuje dobu toho SC_COMBO... Link to comment Share on other sites More sharing options...
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