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Combo delay


Koca

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Snizenim "combo_delay_rate" se snizilo okno, kdy je mozno pokracovat v combu. Zakladni delay je 300ms, to uz samo o sobe neni moc. DIFF_TICK(sd->ud.canact_tick, tick); je v tomhle pripade (trifleta) zaporny cislo, takze tim se okenko neprodluzuje. Kdyz se od zminenych 300ms odecte doba utoku (z ASPD), je okenko jeste mensi (pac status SC_COMBO se priradi na zacatku utoku). Cim ma monk mensi ASPD, tim je pro nej obtiznejsi navazat na trifletu, pri malych ASPD to muze bejt i kompletne nemozny. S ASPD 178 musim neustale mackat tlacitko na quadruple, protoze takovy reflexy, abych se trefil do desetiny sekundy, fakt nemam :) Hodne to snizuje hratelnost, nebavi me to. Ma jeste nekdo stejny problem, nebo mam pomaly ruce? :)

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