Thror Posted July 31, 2008 Report Share Posted July 31, 2008 (edited) Juhíşíş, sprajtííky :B Možno ich tu už niekto postol, tak ale keby nie... Rune Knight: Warlock: Ranger: Bishop: Guillotine Cross: Mechanic: Pozor, Gravity hovorí že sa jedná zatiaÂľ len o koncepty, takže je možné, že sa na nich do finálnej verzie eÄte ÄokoÂľvek zmení. A v eAthene aj tak budíş až za milón rokov, no Edit: Hopla, žeby som to postol do zlého topicu... pardon Vadí ak to tu nechám? :3 Edited July 31, 2008 by Thror Link to comment Share on other sites More sharing options...
Ar.Ulric Posted July 31, 2008 Report Share Posted July 31, 2008 (edited) Warlock: Bishop: Guillotine Cross: :D :drool:To chcííí Edited July 31, 2008 by Ar.Ulric Link to comment Share on other sites More sharing options...
presi Posted July 31, 2008 Report Share Posted July 31, 2008 já chci maÄliÄkuuuuu. pak ten sniper vypadá drsnÄ jak postavičky z FF7: advent childern (ti mÄli taky maÄliÄku kdo zná FF, ví o Äem jÄ řeÄ ) Link to comment Share on other sites More sharing options...
Guest Baalberith Posted August 14, 2008 Report Share Posted August 14, 2008 (edited) Uff, pokiaÂľ sem príde táto zmena, tak sa nám budíş buildy zase pekne meniÂť, kto to má expiÂť? ... vytknem pár najzávažnejÄích zmien: * Acid Bomb is now influenced by the users physical attack power, the users magical attack power, and the VIT of the target. * Acid Bomb damage is now reducable by a combination of both physical defense and magical defense of the target. * The amount of SP transferable with Soul Exhale has changed. Now you cannot give a target more than 50% of their max SP with the skill. * Assumptio has been completely changed. Assumptio now increases your physical and magical defense by 200% for the skill duration. * However, skills that bypass your physical or magical defense will ignore the effects of assumptio. * Magic Strings now only reduces the variable portion of skill casting time. * The damage of Meteor Storm is increased. * The damage of Lord of Vermillion is increased. * The damage of Storm Gust is increased. * The amount healed for has changed. Heal is now directly influenced by your magic attack power. * The amount healed is no longer fixed, but is a range influenced by your stats and skill level. * Modifiers that affected heal before will still work as they did. Casting Time - All skill casting is now composed of both a fixed cast time and a variable cast time. - The fixed component of the cast time cannot be reduced. - Dex, Int, and Level reduce the variable component of cast time, as well as certain skills and equipment. - The duration of the fixed / variable cast times vary based on skill and occupation of the caster. A eÄte nieÄo pre SinXov, WS a Äalčie full STR chary:- Cards that influence your damage now only affect your weapon attack power. say LOL... Edit. Nejaké neoficiálne info z fóra... SG... 5 sec. pevný delay + 10 sec. redukovatelny delay.stat + skill reset možný.VýpoÄet MATK ako: - 1 int = +1.5 MATK - 1 luk = +0.33 MATK - 1 level = +0.25 MATK - 1 dex = +0.2 MATK A keÄ ste to doteraz nezabalili, tak tu máme eÄte toto. Hlavne ÄasÂť Character Leveling je zaujímavá.- Players are rewarded for fighting monsters of their own level, as well as those slightly harder. - There are no penalties for fighting monsters which are up to 3 levels above or below your base level (7 level range). - If you are between 4-9 levels below a monster, you recieve a bonus to your experience but a penalty to your damage. - If you are 10 or more levels below a monster, you will be unable to damage the monster. - If you are between 4-9 levels above a monster, you will recieve a penalty to experience gained from that monster. - If you are 10 or more levels above a monster, you will be unable to receive experience. Edited August 14, 2008 by Baalberith Link to comment Share on other sites More sharing options...
Perthorn Posted August 14, 2008 Report Share Posted August 14, 2008 No ti v tom teda dÄlaj zas bordel a jestli professoři nedají charu víc jak půlku SP tak mám pocit, že pár jedincům spadne hřebínek. No a tohle je teda totální hovadina, že už to tak musím říct... "- If you are 10 or more levels below a monster, you will be unable to damage the monster."aby si člověk s lvlem 99, který si chce nahuntit Pupa card, musel brát low lvl char to mi příjde, krapet nedomyÄlené. Link to comment Share on other sites More sharing options...
Elfinka Posted August 14, 2008 Report Share Posted August 14, 2008 below=pod to znamena, ze s high lvl charom samozrejme trafis hocico, ale expy dostanes len z mobov co su do 8 levelov pod tebounetrafis mobov, ktori su 10 levelov nad tebou kazdopadne, cool, pokial sa to prida do eatheny tak nema zmysel expit niektore classy, kedze bude treba uplne uplne ine staty potom... takze si pockame co z toho vylezie Link to comment Share on other sites More sharing options...
presi Posted August 14, 2008 Report Share Posted August 14, 2008 (edited) to je ten ragnarok dvojka? edit: a ta zmÄna assu znamená, že asura a AD se nebudou dát bez ghostra přežít co? Edited August 14, 2008 by president Link to comment Share on other sites More sharing options...
Perthorn Posted August 14, 2008 Report Share Posted August 14, 2008 below=pod Ah... to vím, ÄpatnÄ sem pochopil vÄtu a bral to jako dvojitý zápor . KaždopádnÄ kdyby se to pořádnÄ otestovalo tak by to mohlo být nakonec zajímavé... jen teÄ ale nevím, jestli má cenu využívat zvýÄených ratů ... mnohdy je lepÄí nevÄdomost . Link to comment Share on other sites More sharing options...
morgoth Posted August 14, 2008 Report Share Posted August 14, 2008 to je ten ragnarok dvojka? edit: a ta zmÄna assu znamená, že asura a AD se nebudou dát bez ghostra přežít co?Nie nutne, lebo ju redukuje def a mdef. Ale uvidime, co bude ked vzniknu str/int/dex creatori... Dufam, ze to tak skoro/nikdy nepride, je to strasna p... Jo, a tie informacie sa casom mozu menit, este to len idu testovat. Link to comment Share on other sites More sharing options...
LuKe_p Posted August 14, 2008 Report Share Posted August 14, 2008 Tak jestli tohle prijde tak, jak je to psany, tak to vidim na stat/skill resetera Delat takovy zasadni zmeny v zabehlych vecech.... Link to comment Share on other sites More sharing options...
presi Posted August 14, 2008 Report Share Posted August 14, 2008 (edited) ty zmÄny budou asi takový předvoj 3rd classů, takže já bych se nechal překvapit Edited August 14, 2008 by president Link to comment Share on other sites More sharing options...
trouble Posted August 14, 2008 Report Share Posted August 14, 2008 Tak to je velmi spravedlive. Konecne mi k necemu bude to me pomale expeni a zto ze vetsina mych charu je pred prestupem. Link to comment Share on other sites More sharing options...
DarkLord Posted August 14, 2008 Report Share Posted August 14, 2008 vsak ale k tomu vsemu co tam pisou pridavaji i mozny skill a stat reset, takze to bude naprosta zmena hrani, ale postavy to pokurvit nemusi. Link to comment Share on other sites More sharing options...
morgoth Posted August 14, 2008 Report Share Posted August 14, 2008 (edited) Postavy to poku*vi, pretoze ked ten system nabehne, nebudes vediet, ako si mas efektivne rozdelit staty/skilly. A tak s vysokou pravdepodobnostou vznikne kopa blbin Nehovoriac o tom, ze eathena bude este 3 roky hadat, ako to na oficiale maju a kazit uz existujuce buildy. A pokazi to aj dost vela zbrani, napriklad tym ze bonusove karty na race/element/etc davaju bonus len k weapon atk. Edited August 14, 2008 by morgoth Link to comment Share on other sites More sharing options...
presi Posted August 14, 2008 Report Share Posted August 14, 2008 A pokazi to aj dost vela zbrani, napriklad tym ze bonusove karty na race/element/etc davaju bonus len k weapon atk.wow 29atk + 80% vs. 125atk + 20%... to abych se smazal a zaÄal znova co? Link to comment Share on other sites More sharing options...
morgoth Posted August 14, 2008 Report Share Posted August 14, 2008 wow 29atk + 80% vs. 125atk + 20%... to abych se smazal a zaÄal znova co?Ano, ten compositak budes moct vyhodit v pronte na namesti Link to comment Share on other sites More sharing options...
Tinka Posted August 14, 2008 Report Share Posted August 14, 2008 (edited) ha! esteze mam zbierku arbalestov a gakkungov edit (aj tak uz nehram) Edited August 14, 2008 by Tinka Link to comment Share on other sites More sharing options...
presi Posted August 15, 2008 Report Share Posted August 15, 2008 Ano, ten compositak budes moct vyhodit v pronte na namesti mám tÄ na seznamu :) Link to comment Share on other sites More sharing options...
Frozt Posted August 15, 2008 Report Share Posted August 15, 2008 Edit. Nejaké neoficiálne info z fóra... SG... 5 sec. pevný delay + 10 sec. redukovatelny delay. No ÄtÄstí že to je jen neoficiální paÄ kdyby tohle narvali opravdu do hry tak bych se na tu wiznu rovnou vikvak Jinak redukovaní casting time u skillu které nemají pevný cast podle lvlu neni zas tak Äpatná vÄc I když by to u vÄech skillů nemuselo byt zrovna to spravny malinový No jak už bylo řeÄeno, necháme se překvapit co to tam ti nahoře vymyslej za boží dopuÄtÄní Link to comment Share on other sites More sharing options...
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