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#1 k3dT

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Posted 23 September 2005 - 07:38 PM

Co je potreba pro prestup:
-Aby ste se mohli stat Taekwonem, potrebuje byt novicem s job levelem 10.

Kde lze prestoupit:
-Prestupni NPC lze najit v payon_in01 na souradnicich 6,49. (tam kde se driv delaly dzusy)

Co je Taekwon:
-Je to prvni funkcni Expanded class z kRO patche vydaneho 16.8 2005. Vice informaci si muzete precist na strankach http://www.ragnainfo...pic.php?t=84352

Skilly:

TK_RUN#
Running
Max level: ^77777710^000000
Type: ^33cc00Active^000000
SP Cost: ^777777110-SkillLV*10^000000
Target: ^777777Self^000000
Cast Time: ^7777777-SkillLV sec minimum 0^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777instant, see below^000000
Effect: ^777777When you use this skill, your character starts running straight forward. You cannot change
direction of where he is running while running. You can stop using Running skill by simply using it again
(no SP cost to stop), or use another skill, or run into the wall. When you use this skill then immediately
stop, then there will be STR + 10 buff for 150 seconds.^000000
#   
TK_READYSTORM#
Prepare Whirlwind
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^777777untill turned off^000000
Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave
this ON, there's 15% chance of doing the Whirldwind preparation stance when you hit the enemy with normal attack.^000000
#
TK_STORMKICK#
Whirlwind Kick
Required For: ^777777Prepare Whirlwind Kick(L1).^000000
Max level: ^7777777^000000
Type: ^777777Offensive^000000
SP Cost: ^77777716-SkillLV*2^000000
Target: ^777777Enemy^000000
Range: ^777777meele^000000
Cast Time: ^777777unknown (none?)^000000
Cool Down: ^777777none^000000
Duration: ^777777instant^000000
Effect: ^777777When you have prepared the Whirlwind Stance, then you can use this to deal damage in an area of 5 by 5 cells
from where you stand. Damage is 160%+20*SkillLV% ATK^000000
[LV 1] ^777777180% ATK^000000
[LV 2] ^777777200% ATK^000000
[LV 3] ^777777220% ATK^000000
[LV 4] ^777777240% ATK^000000
[LV 5] ^777777260% ATK^000000
[LV 6] ^777777280% ATK^000000
[LV 7] ^777777300% ATK^000000
#
TK_READYDOWN#
Prepare Axe Kick
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777none^000000
Duration: ^777777untill turned off^000000
Effect: ^777777This is a skill you can turn ON and OFF by simply pressing the skill button. When you leave
this ON, there's 15% chance of doing the Axe Kick preparation stance when you hit the enemy with normal attack.^000000
#
TK_DOWNKICK#
Axe Kick
Required For: ^777777 Prepare Axe Kick (L1).^000000
Max level: ^7777777^000000
Type: ^777777Offensive^000000
SP Cost: ^77777716-SkillLV*2^000000
Target: ^777777Enemy^000000
Range: ^777777meele^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777instant^000000
Effect: ^777777When you use this skill while you have the Axe Kick Stance prepared, you hit a single enemy for 160%+20*SkillLV ATK and cause stun for 3 sec.^000000
[LV 1] ^777777180% ATK^000000
[LV 2] ^777777200% ATK^000000
[LV 3] ^777777220% ATK^000000
[LV 4] ^777777240% ATK^000000
[LV 5] ^777777260% ATK^000000
[LV 6] ^777777280% ATK^000000
[LV 7] ^777777300% ATK^000000
#
TK_READYTURN#
Prepare Round Kick
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^777771^000000
Target: ^777777self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777untill turned off^000000
Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave
this ON, there's 15% chance of doing the Round Kick preparation stance when you hit the enemy with normal attack.^000000
#
TK_TURNKICK#
Round Kick
Required For: ^777777Prepare Round Kick (L1).^000000
Max level: ^7777777^000000
Type: ^777777Offensive^000000
Type: ^000099Passive^000000
SP Cost: ^77777716-SkillLV*2^000000
Target: ^777777Enemy^000000
Range: ^777777meele, 3x3 area^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777instant^000000
Effect: ^777777When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly
for 190%+SkillLV*30% ATK damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.^000000
[LV 1] ^777777220% ATK^000000
[LV 2] ^777777250% ATK^000000
[LV 3] ^777777280% ATK^000000
[LV 4] ^777777310% ATK^000000
[LV 5] ^777777340% ATK^000000
[LV 6] ^777777370% ATK^000000
[LV 7] ^777777400% ATK^000000
#
TK_READYCOUNTER#
Prepare Counter Kick
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Enemy^000000
Range: ^777777none^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777untill turned off^000000
Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave
this ON, there's 20% chance of doing the Counter Kick preparation stance when you hit the enemy with normal attack.^000000
#
TK_COUNTER#
Counter Kick
Required For: ^777777Prepare Counter Kick (L1).^000000
Max level: ^7777777^000000
Type: ^777777Offensive^000000
SP Cost: ^77777716-SkillLV*2^000000
Target: ^777777Enemy^000000
Range: ^777777meele^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none)^000000
Duration: ^777777instant^000000
Effect: ^777777When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target with 100% HIT and cause 190%+30*SkillLV% damage.^000000
[LV 1] ^777777220% ATK^000000
[LV 2] ^777777250% ATK^000000
[LV 3] ^777777280% ATK^000000
[LV 4] ^777777310% ATK^000000
[LV 5] ^777777340% ATK^000000
[LV 6] ^777777370% ATK^000000
[LV 7] ^777777400% ATK^000000
#
TK_DODGE#
Break Fall
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Enemy^000000
Range: ^7777774 cells^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777untill turned off^000000
Effect: ^777777This is a skill you can turn ON and OFF by pressing the skill button. When you leave
this ON, there's 20% chance of dodging an enemies ranged physical attack.^000000
#
TK_JUMPKICK#
Flying Side Kick
Required For: ^777777Break Fall (L7).^000000
Max level: ^7777777^000000
Type: ^777777Offensive^000000
Type: ^000099Passive^000000
SP Cost: ^77777780-SkillLV*10^000000
Target: ^777777Enemy^000000
Range: ^777777unknown (8 cells?)^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777instant^000000
Effect: ^777777Attack an enemy who is away from you by jumping at him/her/it. Normally, you would have to target
this skill manually to attack, but if you use it while doing Break Fall, you will automatically attack the dodged target.
The damage of this skill is 30%+10*SkillLV%, but if used right after Break Fall, it becomes stronger as your BaseLV goes up.
Also, this skill has an unique property, when you hit the target player, any TK Boy/Star Knight/Soul Linker-based
buffs - such as all Spirit buffs, new skills bestowed by Spirit buffs, or Berserk Potion acquired through Berserk
Pitcher - they may have, are all dispelled. However, if the target player has Preserve skill used on them, then
they are invulnerable to this dispel effect. This skill can be Plagiarised by a Rogue.
^000000
[LV 1] ^77777740% ATK^000000
[LV 2] ^77777750% ATK^000000
[LV 3] ^77777760% ATK^000000
[LV 4] ^77777770% ATK^000000
[LV 5] ^77777780% ATK^000000
[LV 6] ^77777790% ATK^000000
[LV 7] ^777777100% ATK^000000
#
TK_HPTIME#
Peacefull Rest
Required For: ^777777Warm Wind (L5).^000000
Max level: ^77777710^000000
Type: ^000099Passive^000000
Effect: ^777777If there is another TK Boy or Girl sitting next to you while sitting, this skill activates, allowing you to regenerate HP.
When you do /doridori emote, you recover +30*SkillLV additional HP. The HP recovered listed just below is the base value, and it increases
depending on your VIT. This skill activates when you are overweight. ^000000
[LV 1] ^77777730 HP^000000
[LV 2] ^77777760 HP^000000
[LV 3] ^77777790 HP^000000
[LV 4] ^777777120 HP^000000
[LV 5] ^777777160 HP^000000
[LV 6] ^777777180 HP^000000
[LV 7] ^777777210 HP^000000
[LV 8] ^777777240 HP^000000
[LV 9] ^777777270 HP^000000
[LV 10] ^777777300 HP^000000
#
TK_SPTIME#
Enjoyable Rest
Required For: ^777777Warm Wind (L5).^000000
Max level: ^77777710^000000
Type: ^000099Passive^000000
Effect: ^777777If there is another TK Boy or Girl sitting next to you while sitting, this skill activates, allowing you to regenerate SP.
When you do /doridori emote, you recover +3*SkillLV additional SP. The SP recovered listed just below is the base value, and it increases
depending on your INT. This skill activates when you are overweight. ^000000
[LV 1] ^7777773 SP^000000
[LV 2] ^7777776 SP^000000
[LV 3] ^7777779 SP^000000
[LV 4] ^77777712 SP^000000
[LV 5] ^77777716 SP^000000
[LV 6] ^77777718 SP^000000
[LV 7] ^77777721 SP^000000
[LV 8] ^77777724 SP^000000
[LV 9] ^77777727 SP^000000
[LV 10] ^77777730 SP^000000
#
TK_POWER#
Fighting Chant
Required For: ^777777Warm Wind (L5), Taekwon Mission (L5).^000000
Max level: ^7777775^000000
Type: ^000099Passive^000000
Effect: ^777777It increases your ATK 2%*SkillLV per party member on the same map. For example, if there are 10 party
members, and you have LV 5 in this skill, your ATK is increased by 100%. The increase is applied to the BASE ATK rate, not counting in any other
buffs that may have increased your ATK, and for skills that increase ATK above 500%, the calculation is fixed to (100 * Bonus%) + 500%.^000000
[LV 1] ^7777772% per person in party^000000
[LV 2] ^7777774% per person in party^000000
[LV 3] ^7777776% per person in party^000000
[LV 4] ^7777778% per person in party^000000
[LV 5] ^77777710% per person in party^000000
#
TK_SEVENWIND#
Warm Wind
Max level: ^7777777^000000
Type: ^33cc00Active^000000
SP Cost: ^77777720 for LV 1-4, 50 for the rest^000000
Target: ^777777Self^000000
Cast Time: ^777777none^000000
Cool Down: ^777777unknown (none?)^000000
Duration: ^777777300 sec^000000
Effect: ^777777This skill changes your attack element according to used skill level.^000000
[LV 1] ^777777Earth^000000
[LV 2] ^777777Wind^000000
[LV 3] ^777777Water^000000
[LV 4] ^777777Fire^000000
[LV 5] ^777777Ghost^000000
[LV 6] ^777777Dark^000000
[LV 7] ^777777Holy^000000
#
TK_MISSION#
Taekwon Mission
Max level: ^7777771^000000
Type: ^33cc00Active^000000
SP Cost: ^7777771^000000
Target: ^777777Enemy^000000
Range: ^7777774 cells^000000
Cast Time: ^7777771 sec^000000
Cool Down: ^777777unknown^000000
Duration: ^777777instant^000000
Effect: ^777777You can use this skill only if you are TK Boy/Girl. You cannot use this skill once you
switch to Soul Linker or Star Knight. When you use it, the name of the monster you are currently attacking
wiLl be displayed and logged. Then, if you kill that same monster for 100 times (does not have to be in a
row), you get 1 Point, and you will be assigned a new randomly selected monster. When you use this skill
while your Target Percent is at 0% (no monster killed yet), you have a 1% chance to receive a new random target.
When you have a certain number of points you become a Taekwon Ranker (No effect if you are already Star Knight
or Soul Linker). As such, you can do infinite combos of all kicks - Whirlwind Kick, Round Kick, Axe Kick,
Counter Kick - without the need to ready them first. However, you cannot do Flying Side Kick as part of
an infinite combo.^000000
#
TK_HIGHJUMP#
High Jump
Max level: ^7777775^000000
Type: ^33cc00Active^000000
SP Cost: ^77777750^000000
Target: ^777777Cell^000000
Range: ^7777772*SkillLV cells^000000
Cast Time: ^7777776-SkillLV sec^000000
Cool Down: ^777777unknown^000000
Duration: ^777777instant^000000
Effect: ^777777You jump over 2*SkillLV cells in the direction where you are facing. If the cell where you
will be landing is a non stepable cell, you will just jump on the spot you are standing on and won't move.^000000
[LV 1] ^7777772 cell jump^000000
[LV 2] ^7777774 cell jump^000000
[LV 3] ^7777776 cell jump^000000
[LV 4] ^7777778 cell jump^000000
[LV 5] ^77777710 cell jump^000000


Je mozne ze nektere skilly jeste nebudou spravne fungovat (napr. Running). Tak to berte spise jako for fun :) Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

#2 Thror

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Posted 23 September 2005 - 08:02 PM

Takže už je možné sa stať TK boyom/girl...keď už to tu je nebolo by na škodu pridať ich do CP. Myslím tým že keď si pozriem TOP 200 hráčov, aby som si mohol pozrieť aj TK boyov/girl.
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#3 k3dT

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Posted 23 September 2005 - 08:53 PM

V CP uz se Taekwon zobrazuje. I ladder funguje.

#4 Tuax

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Posted 24 September 2005 - 01:22 AM

JJ vse se tam zobrazuje, i to ze muj Sendrik je zatim v cele :) :D

Jinak chtělo by to neco udělat s animací. Po provedeni kopu se postavička zasekne (např s nohou ve vzduchu, ve vyši hlavy - stojí prostě na jedne noze) a nepokracuje v boji a to:
- buď dokud ji neco nezasáhne
- a nebo dokud s postavou neudělaté krok stranou

Pak můžete pokračovat v boji. Je to celkem nepřijemný zásek a trochu to vadí. Už tak je to dost o rychlosti stihat sesilat kopy, když jsou nabité, protože jdou raz na ráz a člověk se uklika i vedle anebo to prostě nestihne. A k tomu musí ještě poskakovat s postavičkou kolem nepřítele, aby sním mohl vůbec bojovat.

Protože Taekwoni nemají moc SP, je dobre vypiplat si co nejdříve nějaký kop na lvl 7, protože pak stojí, pouze 2 SP/ jeden kop.

A z počátku doporučuji vytvořit partu, expy lezou hodně rychle a vzájemně se postavy doplňují.

Edited by Tuax, 24 September 2005 - 03:24 AM.

Na serveru působím v podstatě od jeho počátků, ale na pevno jsem zde byl od června 2005, pak dva vytrvalé roky, ale po wipe serveu a velkých změnách v emulátoru, či co to bylo jsem spolu s dalšími v roce 2007 odešel. No a nyní jsem zase zpět :)

Stará škola 2007
Tuax - Assassin 9+
Evžen - Super Novic 70
Kulikulik - prodavac

Nová generace 2010
Lejsek - Hunter 7+
Aleavar - Alchymista potář 6+
Healmen - Priest 6+

#5 cabal

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Posted 24 September 2005 - 09:47 AM

TEn Taekwoo ci jaks at pise co je to zac???? :) da sa s tym ist na GW? alebo ja tomu troxu nexapem ma to aj 2nd class :D ?
Nahoda je blbec.
Serpo BS 9*lvl.-ted zan hra Roland.. demu to dobre :)
Hrotgar- dalsi pokus o dobre BS .. dufam :D
Ja -neodbytny clen FreeRangers :)

#6 jahy

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Posted 24 September 2005 - 10:02 AM

TEn Taekwoo ci jaks at pise co je to zac???? :) da sa s tym ist na GW? alebo ja tomu troxu nexapem ma to aj 2nd class :D ?

View Post

Co takhle naučit se číst?

Co je Taekwon:
-Je to prvni funkcni Expanded class z kRO patche vydaneho 16.8 2005. Vice informaci si muzete precist na strankach http://www.ragnainfo...pic.php?t=84352

Skilly:
Je mozne ze nektere skilly jeste nebudou spravne fungovat (napr. Running). Tak to berte spise jako for fun :) Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

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Reborn
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Belga - DEX/VIT/str sage 99-->FS DEX/VIT/INT Proffessor 99/70

#7 cabal

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Posted 24 September 2005 - 10:14 AM

Ehm ........... heh a fakt :D hups sry
Nahoda je blbec.
Serpo BS 9*lvl.-ted zan hra Roland.. demu to dobre :)
Hrotgar- dalsi pokus o dobre BS .. dufam :D
Ja -neodbytny clen FreeRangers :)

#8 Simply

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Posted 24 September 2005 - 11:07 AM

Running nefunguje, ani STR buff. Peacefull a Enjoyable Resty funguji, ale doridori ne. Kopy funguji v plnem rosahu, fighting chant taky :)

Edited by Simply, 24 September 2005 - 11:27 AM.

Downloading rag & sak... 100% and still downloading T.T

#9 meda

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Posted 24 September 2005 - 11:49 AM

u whirlwind kopu se zasekava ta animace ..

#10 Elessi

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Posted 24 September 2005 - 01:56 PM

mna by zaujimalo...funguje skill warm wind?

Teakwon je specialni 1st class ze ktereho nejde prestoupit na zadny 2nd class.

ved z taekwona sa a jobe 40-50 prestupuje na 2-1 star gladiatora alebo 2-2 soul linkera
len tie classy este niesu hotove tak sa prestupit neda :D... zatial :)
just lurking..

#11 Moonfighter

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Posted 24 September 2005 - 02:06 PM

Gladiatora? O.o snad Star Knighta, ne?
Belialka - uz jen PVM stalker 95/65 - BAD RELIGION

#12 Leela

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Posted 24 September 2005 - 02:10 PM

u whirlwind kopu se zasekava ta animace ..

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Na to pomahá, když zároveň s Whirlevindem das krok stranou. Kop se provede a pokračuje normálně v boji.
EDIT: no tak sice nepokračuje, ale aspoň neni zaseklá, pak stačí jen znova nakliknout na přišerku. Akorát když dáš ten krok stranou, tak se při tom kopu točí jak vítr v bedně. :D

Edited by Leela, 24 September 2005 - 02:14 PM.

Posted Image

Šafránka - dance Tlapinka - TK

#13 Elessi

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Posted 24 September 2005 - 02:43 PM

Gladiatora? O.o snad Star Knighta, ne?

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zalezi na tom na akej stranke si to pozeras :D
just lurking..

#14 Moonfighter

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Posted 24 September 2005 - 03:12 PM

njn
Btw. nedavalo by smysl, kdyby utok taekwona zavisel na tom, jaky ma Foot gear? :D mozna to zni blbe, ale smysl by to melo :)
Belialka - uz jen PVM stalker 95/65 - BAD RELIGION

#15 Draxlith

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Posted 24 September 2005 - 05:32 PM

Tohle rozhodnuti nezalezi na GM ale na Gravity :D
Draxlith,Thoeris - AMDMA, Melinador -Skritci a nekolik dalsich charu.

#16 Simply

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Posted 25 September 2005 - 09:59 AM

High jump nefunguje- clovek pristane na policku ze ktereho skakal, nelze pouzit prez zed. War Wind funguje dokonale :)
Downloading rag & sak... 100% and still downloading T.T

#17 Moriel

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Posted 26 September 2005 - 09:18 PM

Tak se mi zdá že ten Fighting Chant nefunguje..což je škoda :)

A taky nefuguje Round Kick mel by odhazovat nepřátele na 3x3 poli bez zranění což nědělá :P

Edited by Moriel, 26 September 2005 - 09:19 PM.

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touha po krvi me privedla zpet

Nebudte v porad v depresííích nebo vám knim dám skutecny duvod !!!

#18 Lajka

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Posted 27 September 2005 - 02:27 PM

njn
Btw. nedavalo by smysl, kdyby utok taekwona zavisel na tom, jaky ma Foot gear? :) mozna to zni blbe, ale smysl by to melo :P

View Post

No vono taky záleží čím budou válčit Soulinker a Star Knight, a jelikož Starknight bude používat hlavně knížky, a o SL ještě nevim co bude používat, a zbraně se většinou dělají pro celej class nebo až pro 2nd class, tak se asi něčeho takovýho nedočkáš.
Posted Image
VELKÝ BRATR se dívá...
Taekwon girl/boy
Posted ImagePosted Image

#19 Dasn9k

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Posted 27 September 2005 - 10:07 PM

zdravim..ted budu pusobyt asi jako mooooc velká lama, ale ja tu npc na prestup proste v payone nemůžu najít :devil2: popsal by mi prosim nekdo presne cestu od kapry...moc diky
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na GW střídám Runelorda (sacri rit.pal.) nebo Jamese (clown) - pujčené postavy


kdo si chce zahrát dobrou gamesu tak:

http://www.travian.cz/?uc=cz1_67268

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#20 Roggy

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Posted 27 September 2005 - 10:23 PM

Running nefunguje, ani STR buff. Peacefull a Enjoyable Resty funguji, ale doridori ne. Kopy funguji v plnem rosahu, fighting chant taky :devil2:

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Chtěl jsem jen dodat, že příkaz /doridori funguje. Důležité je, aby Taekwon sedící vedle vás měl minimálně jeden bodík v Restech. Pak vám to běží, jak má... :)