Vzhledem k tomu, že není zatím žádná kategorie tak budu po dohodÄ psát sem. Nějaké základní info - gunslinger je střelec se skilly podobnými thiefovi a hunterovi plus spousta dalÄích specialit. Jak a kde se jím stát: V Einbrochu na západÄ uprostřed troÄku smÄrem ke středu (souřadnice snad dodám), numlockovÄ 45, vstoupíte do armory, kde vám hned první NPC, které potkáte, dá íşkol. Jdete poté do Payonu a na jihu uprostřed pod palisádou je dalÄí, které po vás chce ingredience na polévku, poté co je donesete, pozor, promluvte s ním jeÄtÄ jednou a bude jeÄtÄ dodateÄnÄ chtít mléko. Je to troÄku pruda, pak se vrátíte zase do Einbrochu na zaÄátek a stáváte se gunslingerem. Takový základní skill simulator, bohužel nefungují rozpisy skillů, ale aspoř závislosti: Skill simulator Gunslingeři používají 5 různých typů zbraní - každá se svými skilly VÄechny zbranÄ vÄetnÄ pistolí jsou obouruÄní... 1. Handgun: velká ASPD a hit rate, dvÄ pistole v rukou Skilly pro Handgun: Chain Action, Rapid Shower a Desperado. 2. Rifle: menÄí ASPD, ale vÄtÄí DMG a nemá -10 hit jako nÄkteré pistols Skilly pro Rifle: Tracking, Disarm, Piercing Shot. 3. Shotgun: ASPD je malá, ale má velkou DMG a dává splash DMG Skilly pro Shotgun: Dust, Full Buster a Spread Attack. 4. Gatling Gun: nejvyÄÄí ASPD ze vÄech, ale DMG je střední, spíÄe menÄí Skilly pro Gatling Gun: Gatling Fever. 5. Grenade Launcher: nejmenÄí ASPD, nejvyÄÄí DMG, specielní munice se specielními efekty Skilly pro Grenade Launcher: Ground Drift. 6. DalÄí: má skilly, které požívají mince a mohou omráčit, zvýčit hit, aspd atp. Equip: řekl bych hodnÄ podobný jako hunter, takže do zaÄátku Apple of archer, coat, boots, nějaký garment no a Äasem co může nosit, jeÄtÄ nastuduju Jinak munici koupíte v Einbrochu v armory o patro níž a nahoře vám udÄlají i palné zbranÄ, vÄetnÄ tÄch nejlepÄích Munice: VÄechny puÄky používají munici - bullets, kromÄ granátometu, který logicky používá granáty. V závorkách uvádím cenu. Také vám z určitých vÄcí vyrobí přísluÄnou munici a sbalí ji do zásobníků po 500. K mání jsou a) elementární bullets - normal(1), silver(15)(holy property) a blood(30)(external bleeding on enemy 5%) b) elementární granáty - Fire, wind, poison, dark, water VeÄkerou munici a zbranÄ koupíte v Einbroch armory ve spodním patře, případnÄ nÄkteré zbranÄ dropem nebo výrobou... Skilly: 1. Flip the Coin [Max LV 5] Type: Support / Main Skill Description: Flips the coin (as skill says). If it's the top, you get a golden coin that is around you. If it's bottom, you lose the coin. You can collect up to 10, and higher skill level allows you to get higher chance of getting the top. Every time you use this ability, it consumes 1 Zeny. 2. Fling [Max LV 1] Type: Active / Main Skill Description: Uses the coin you have to attack and reduce enemy's DEF at the same time. It uses up to 5 coins at once, and more coins you use, the reduction of enemy DEF increases. 3. Triple Action [Max LV 1] Type: Active / Main Skill Description: Uses a coin to deal 3 hits in a row. 4. Bull's Eye [Max LV 1] Type: Active / Main Skill Description: Causes a powerful damage against humanoid / beast type monsters. Uses 5 coins to deal 500% of damage, and has 0.1% chance to put the target into Coma state. Boss monsters are invulnerable to Coma state effect of this ability. 5. Madness Canceller [Max LV 1] Type: Support / Main Skill Description: Uses 4 coins to increase your ATK by 100, increase ASPD by 20% but makes you unable to move. Effect is gone after 15 seconds. Cannot be used in conjunction with Adjustment. 6. Adjustment [Max LV 1] Type: Support / Main Skill Description: Uses 2 coins to decrease your HIT by 30, increase your FLEE by 30, and reduce all incoming ranged physical damage by 20%. Cannot be used in conjunction with Madness Canceller. 7. Increase Accuracy [Max LV 1] Type: Support / Main Skill Description: Uses 2 coins to increase your HIT rate by 20 and dex and agi +4 for next 1 minute. 8. Magical Bullet [Max LV 1] Type: Support / Main Skill Description: Uses 1 coin to fire a magical bullet that does not actually use up your bullet. This magical bullet's damage is calculated by ATK+MATK, and its element will be Shadow. 9. Cracker [Max LV 1] Type: Support / Main Skill Description: Uses 1 coin to shoot a gun suddenly at the enemy, attempting to stun him. Chance of stun increases if he's closer to you. 10. Single Action [Max LV 10] Type: Passive / Main Skill Description: Basic skill that helps you shoot more accurately as well as faster with guns. Increasing this skill's level lets you attain higher HIT and ASPD rate. LV / HIT / ASPD 1 - 2 - 1% 2 - 4 - 1% 3 - 6 - 2% 4 - 8 - 2% 5 - 10 - 3% 6 - 12 - 3% 7 - 14 - 4% 8 - 16 - 4% 9 - 18 - 5% 10 - 20 - 5% 11. Snake's Eyes [Max LV 10] Type: Passive / Main Skill Description: Increases gun's attack range and HIT rate. LV / HIT + Range 1 - 1 2 - 2 3 - 3 4 - 4 5 - 5 6 - 6 7 - 7 8 - 8 9 - 9 10 - 10 12. Chain Action [Max LV 10] Type: Passive / Handgun Only Description: When you shoot, there's a chance of shooting twice in single go. Increasing this skill's level increases chance of that. 13. Tracking [Max LV 10] Type: Active / Handgun, Rifle Only Description: Aims the enemy carefully to deal large damage. Increasing this skill's level increases casting time and damage done. LV / Damage / Cast Time 1 - 160% - 1.2 sec. 2 - 240% - 1.4 sec. 3 - 360% - 1.6 sec. 4 - 400% - 1.8 sec. 5 - 520% - 2 sec. 6 - 640% - 2.2 sec. 7 - 760% - 2.4 sec. 8 - 880% - 2.6 sec. 9 - 1000% - 2.8 sec. 10 - 1200% - 3 sec. 14. Disarm [Max LV 5] Type: Active / Handgun, Rifle Only Description: Aims at enemy's hand in order to make him drop the weapon he has. If it is used on a monster, it has ATK -25% effect instead. Increasing skill's level increases chance of success. This skill does not work vs. Boss monsters. 15. Piercing Shot [Max LV 5] Type: Active / Handgun, Rifle Only Description: Shoots a bullet that will go straight through the enemy. Enemy hit by this attack may be put in Bleeding status ailment. LV / Damage / Chance of Bleeding Status Ailment 1 - 110% - 3% 2 - 120% - 6% 3 - 130% - 9% 4 - 140% - 12% 5 - 150% - 15% 16. Rapid Shower [Max LV 10] Type: Active / Handgun Only Description: Attacks a single target fast for 5 times. LV / Damage 1 - 550% 2 - 600% 3 - 650% 4 - 700% 5 - 750% 6 - 800% 7 - 850% 8 - 900% 9 - 950% 10 - 1000% 17. Desperado [Max LV 10] Type: Active / Handgun Only Description: Attacks all enemies within 7x7 cells around you. Deals up to 7 attacks to all enemies nearby. LV / Damage 1 - 100% 2 - 150% 3 - 200% 4 - 250% 5 - 300% 6 - 350% 7 - 400% 8 - 450% 9 - 500% 10 - 550% 18. Gatling Fever [Max LV 10] Type: Support / Gatling Gun Only Description: During the skill, it increases ASPD and damage, but decreases your FLEE and MoveSpeed. Using the skill again when you are under its effect will cancel the ability. LV / Damage / ASPD / FLEE / Lasting Time 1 - +30 - +2% - -5% - 30 sec. 2 - +40 - +4% - -10% - 45 sec. 3 - +50 - +6% - -15% - 60 sec. 4 - +60 - +8% - -20% - 75 sec. 5 - +70 - +10% - -25% - 90 sec. 6 - +80 - +12% - -30% - 105 sec. 7 - +90 - +14% - -35% - 120 sec. 8 - +100 - +16% - -40% - 135 sec. 9 - +110 - +18% - -45% - 150 sec. 10 - +120 - +20% - -50% - 160 sec. 19. Dust [Max LV 10] Type: Active / Shotgun Only Description: Attacks a single enemy to deal a large damage in single blow. LV / Damage 1 - 150% 2 - 200% 3 - 250% 4 - 300% 5 - 350% 6 - 400% 7 - 450% 8 - 500% 9 - 550% 10 - 600% 20. Full Buster [Max LV 10] Type: Active / Shotgun Only Description : Shoots multiple shells at the same time to deal large damage. After using this ability, you won't be able to attack, use skills, or use items for some time. Pozn. Lvl skillu se zmÄnil z lvl 5-->10 21. Spread Attack [Max LV 10] Type: Active / Shotgun Only Description: Spreads the Shotgun shells by large area. LV / Damage / Range 1 - 100% - 3x3 cells 2 - 120% - 3x3 cells 3 - 140% - 3x3 cells 4 - 160% - 5x5 cells 5 - 180% - 5x5 cells 6 - 200% - 5x5 cells 7 - 220% - 7x7 cells 8 - 240% - 7x7 cells 9 - 260% - 7x7 cells 10 - 280% - 9x9 cells 22. Ground Drift [Max LV 10] Type: Active / Grenade Launcher Only Description: Using the launcher, spreads multiple grenade all around the ground. If the enemy approaches the grenade, it explodes to deal damage. It has special effect depending on the grenades you used. LV / Damage / Lasting Time (before forced explosion) 1 - +50 - 3 sec. 2 - +100 - 6 sec. 3 - +150 - 9 sec. 4 - +200 - 12 sec. 5 - +250 - 15 sec. 6 - +300 - 18 sec. 7 - +350 - 21 sec. 8 - +400 - 24 sec. 9 - +450 - 27 sec. 10 - +500 - 30 sec. Job bonusy: