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Alchemist Buildy


Guest Maul

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No rozmyslam aj ja ze si udelam Alchimistu (jako vedlejsi postavu ;) ) a mam to naplanovane takhle (prave to testuji ;) )

 

Str 79+5

Agi 64+6

Vit 60+3

Int 30+7

Dex 50+8

Luk 8

 

Skills

Merch

Enlarge Weight Limit 6

Discount 10

Overcharge 10

Puschcart 10

Item Apraisal 1

Vending 2 (nikdy neviete kedy sa to hodi ;) )

Mamonite 10 (nech aj neskor dokazem spravit nejake damage na blizku)

 

Alch

Axe Master 9

Potion Research 10

Prepare Potion 10

Bomb 5

Acid Terror 5

Summon Sphere 5

Summon Flora 5

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Hmm...nevyznam se sice do alchu, ale neni zbytecny davat

do discount,overcharge 10 a 2 do vending?

Imho je lepsi dat si discount/overcharge 9,vynechat

Vending a dat si Enlarge weight limit na 10, aspon uneses vic potu ;)

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Hmm...nevyznam se sice do alchu, ale neni zbytecny davat

do discount,overcharge 10 a 2 do vending?

Imho je lepsi dat si discount/overcharge 9,vynechat

Vending a dat si Enlarge weight limit na 10, aspon uneses vic potu ;)

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No, on zrejme pojede battle build, ma slusnou Str, takze toho asi unese dost, ale ja bych taky doporucil zrusit ten Vending (a radeji si udelat mercha jen na vending) a dat to do weight limitu. Pokud to bude hlavni postava, tak OC/DC na 10 se dle mne vyplati, zvlaste v prvnich mesicich po [ /omg ]e.

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Rekl bych, ze by jsi si mel rozmylset tu Axe mastery. Se sekyrou budes mit mizernou Aspd a podle me ty bodiky do skillu za to nestoji. (Stejne budes asi pouzivat elementarni mece ci dyky).

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Zeby som ten vending zrusil a dal teda weight limit na 8 ;)

 

No bohuzial vending uz mam na lvl 1 ale po [ /omg ]e si ho nedam teda ;)

 

A k tomu Axe mastery ak ho nedam mozem dat 9 bodov do niecoho insieho ( a to bud bichemical Helm lvl 5 + Shield lvl 4

 

alebo Aid Potion lvl 5 (sa mi zda lepsie) a 4 body mi zostanu (ale do coho iba 4 body ? )

Mohol by som si vytiahnut potom este Enlarge na lvl 10 a 1 bod kamkolvek ten uz nehraje potom rolu ;)

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Kukal som na zbrane

 

JJ mas pravdu sice sekerou by som urobil najvissi damage (+ ak by som mal skill tak sa tomu ziadni standartny mec nevirovna)

 

Ale skusal som nahodit v simulatore rozne zbrane a taky Damascus(2) +118 Atk ci Saber(3) +115 Atk vyzeraju ovela lepse ohladne Aspd.

 

Teraz neviem je na Reborne aj tato zbran Haedonggum(2) +120 Atk +3 Int ta sa mi zda super kedze pridava aj 3 body do int ;)

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Pokud tu postavu mas jen do pvm a neplanujes ji na gw, doporucil bych ti snizit vit na 40 a zvednout agi este tak o 10. Bude se ti to lip expit. Rozdil v potion pitcher je jen 300+- za jeden wp a myslim si, ze vetsi flee by ti to mohlo vynahradit.

Int dej 29+7, za nasobky 6ti je bonus k sp regenu. Pokud neplanujes expeni pomoci vlackovani s cart revo, tak je ty int mozna az moc. Klidne by stacilo 23+7.

Dex - na pvm bohate staci, na gw malo.

Luk - Predpokladam ze si budes varit poty sam, kdyz mas PP na lvl 10. Pokud s tim pocitas, zainvestuj sem este nejakej bodik, ale ne vic nez 20. Za kazdy treti bodik je critical +1 a za kazdy desaty perfekt dodge +1.

Vending si nech, budu ho mit taky ;)

Diky tomu buildu budes dobrej partak do party s BS a tam je mit sekeru temer nutnost, takze se ti body v axe mastery neztrati. Ono to ani jinam dat nejde, u ne-gw buildu sou chemical protection vyhozeny skilly. Ani ten Limit nema cenu tahat na 10, v pvm se to proste nevyuzije.

edit: ted koukam ze nemas potion pitcher, tak ten rozhodne dej

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Potion pitcher (hadzani a posilnei potu ?) = Aid Potion ;)

 

To v tom simulatoru sou nektery skilly asi pomenovane inac

 

Takze zmeny

merch

Enlarge na lvl 7

Vending na lvl 1

 

alch

Axe mastery na lvl 4

Aid Potion na lvl 5

 

Staty

Hmm tady bude problem necem mat nejake body zbitocne rozdelene (ze by mi jeden SP zostal nakoniec aj ked to na servre s 3 clasom az tak rolu nehraje co ;) )

Str zotava 79

Agi z 64 na 74

Vit z 60 na 40

Int z 30 na 28 (to +1 nekde seberu ;) )

Dex z 50 na 53

Luck z 8 na 20

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Tak tohle je vytazek z Hitchhiker's Guide. Nejsou tam presny cisla, ty si dolad podle toho, jak ti to bude vyhovovat. Mel by si tu najit odpoved na oboje otazky. Snad nebude anglictina problem.

Here's a few basic builds. I didn't post any specific numbers, so simply tweak it until it suits your taste. And yes, low, moderate, and high can be objective, but that's the whole point of it. For the "Skills:" part, what I list are merely recommendations as to what skills will best complement the build; because a skill isn't there, doesn't mean you shouldn't get it. Also, there is no reason for skipping out on maxed Potion Research, as it's an important part of any build, and thus I'm not going to list it under skills.

 

Brewer.

 

Str : Low.

Agi : Low.

Vit : Low.

Int : Moderate to high.

Dex : High.

Luk : Moderate to high.

 

Skills: Prepare Potion.

 

Fairly simple. High dex, and good amounts of int and luk to assist with potion making. No need for defensive stats or battle skills, as you'll be leeching with this build. If you decided to lean more heavily on int, it's possible to level using a Fireblend and Ice Falchion. In WoE, you'll be excellent at spamming skills, but the lack of any significant defensive stat doesn't exactly make this build that viable for anything more than defending.

 

Agility-based PvM.

 

Str : Moderate to high.

Agi : High.

Vit : Low to moderate.

Int : Low.

Dex : Moderate to high.

Luk : Low to moderate.

 

Skills: Aid Potion, Axe Mastery, Prepare Potion.

 

Paired with a Blacksmith, you should have a very nice damage output. You'll also do fine solo. However, with low vit your potions won't heal for that much and your hp will be somewhat lacking. A hefty amount of agility is required to get the necessary flee needed as well. A little luk can be added if you like to see critical hits pop out now and then, but it's not required by any means.

 

Vit-based PvM.

 

Str : High.

Agi : Low to moderate.

Vit : Moderate to high.

Int : Low to moderate.

Dex : Moderate to high.

Luk : Low.

 

Skills: Aid Potion, Acid/Bomb, Prepare Potion.

 

Since you're not going to be swinging as often as an agility-based build, you'll want your hits to count. So get as much str and dex as possible. A touch of agility for more attack speed, and the same deal with luk as the agility-based build. You'll heal quite nicely with Aid Potion, and you can gather mobs and CR them without much worry if you know what you're doing. Some int to keep up the CRs can be helpful. Just try not to fall asleep whilst using ctrl+click. This can also double as a WoE/PvP build if you lower Prepare Potion in favor of chemical protection.

 

MvP build.

 

Str : High.

Agi : Moderate.

Vit : Moderate to high.

Int : Low.

Dex : Moderate to high.

Luk : Low.

 

Skills: Aid Potion, chemical protections.

 

Again, this should be paired with a Blacksmith for their skills. Otherwise, you won't stand much of a chance with competition. Use an axe for large-sized MVPs, and fiddle around with a stat calculator to see if you'd do more with a sword or mace on medium sized MVPs. Otherwise just stick with the axe. The agility is for faster Mammonites, and the vit is so you don't die in two hits. A large amount of dex is required, due to the average MVP's flee. Those Blacksmiths are spoiled with their +20 hit. Also, you should try to get the coating skills; with MVPs breaking equipment, they can be extremely helpful.

 

WoE support.

 

Str : Moderate.

Agi : Low.

Vit : High.

Int : Moderate.

Dex : High.

Luk : Low to moderate.

 

Skills: Aid Potion, Acid/Bomb, chemical protections.

 

This build is designed to keep you and your vit characters alive, your opponent's armor and weapons broken, and your guild's equipment safe. Combining a cart and maxed Increase Weight Limit, you will be capable of dumping an enormous amount of potions on yourself, increasing your lifespan in WoE and thus the lifespan of your guild members. Since your main purpose is not only breaking armor and weaponry, but keeping it protected, you'll want very high dex to have the quickest possible cast time. Even with an excessive amount of dex, your casts can still be cancelled, and so pairing this build up with a Sacrifice Crusader is a great strategy. You keep him/her alive via Aid Potion, and s/he takes your damage (which should already be low due to the good amount of magic and physical defense attainable by an Alchemist) and provides you with a Phen-card effect for your skills. Keep both of you coated, and the only thing you'll have to worry about is an Asura Monk. Str isn't terribly important, however, a little for additional weight capacity and leveling efficency doesn't hurt. Some int can be helpful as well, as you can run out of sp quite quickly spamming these skills, and for the status resistance/magic defense. A little bit of luk for even more status resistance and you're good to go.

Alchymisty reste v topicu o alchymistech, creator ma trochu jiny buildy :)

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Tak sem taky poslu svuj budouci build :)

Staty na 99 a je to gw build :)

Str 51+5

Agi 9+6

Vit 77+3

Int 23+7

Dex 96+9

Luk 1

 

Merchant skilly:

Enlarge Weight Limit 10

Discount 9

Overcharge 9

Pushcart 10

Item Appraisal 1

Mammonite 10

 

Alchemist skilly:

Potion Research 10

Prepare Potion 5

Bomb 5

Acid Terror 5

Aid Potion 5

Alchemical Weapon 5

Synthetic Armor 5

Synthetized Shield 5

Biochemical Helm 3

Vending 1 :)

edit: trochu sem si pohral se str a dex, zadny bonusy od petu nejsou v buildu zapocitany.

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PrepáÄ hlíşpu otázku, ale nie je ten bonus 5 za job a 4 za Crazy uproar/Loud exclamation? Teda 9 spolu? Potom máÄ 4 body naviac...

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Pocitam v buildu i s petem deviruchim, +6 str a dex. Pak to da 80 str a 90 dex.

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A este jedna pripominka k alchoj, alch muze byt support a nemusi. Neni problem udelat build, kterej vypraska z pvp tvyho knechta do 10s, ani nebudes vedet jak.

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Muzu poprosit o hruby nacrt vyse zmineneho buildu? Moc by me to zajimalo. Dekuji.

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Muzu poprosit o hruby nacrt vyse zmineneho buildu? Moc by me to zajimalo. Dekuji.

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Mas na vyber ze dvou zpusobu.

Jeden je Str/dex build. Namaxujes atk a potom pomoci Acid Terror zlikvidujes hrave cokoliv. Ignoruje flee a def soupere. Pokud mu zpusobis External Bleeding, jen to jeho odchod urychli.

Druhej je Str/agi. To je build na mammo.

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Maul: jak jsou tady silne skilly? Acid Terror by mel delat neco kolem 1,5k dmg s triple hurricane saber a 100 str buildem

 

a zmensene o tharu, poopoo, raydric, ec a vit def.

 

A to same External Bleeding...jak je to tady silne? Ma to snizovat hp jednou za 10s o neco kolem 300-800 dmg (podle resistu, ale takhle se to chova na iRO, GC crusovi to tam vzalo cca 2k hp za minutu a pak to skoncilo, wizardce to bralo po 800 skoro 10 minut, pak to vzdala :rolleyes:.

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Maul: jak jsou tady silne skilly? Acid Terror by mel delat neco kolem 1,5k dmg s triple hurricane saber a 100 str buildem

 

a zmensene o tharu, poopoo, raydric, ec a vit def.

 

A to same External Bleeding...jak je to tady silne? Ma to snizovat hp jednou za 10s o neco kolem 300-800 dmg (podle resistu, ale takhle se to chova na iRO, GC crusovi to tam vzalo cca 2k hp za minutu a pak to skoncilo, wizardce to bralo po 800 skoro 10 minut, pak to vzdala :rolleyes:.

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Ta dmg z Acid Terror asi odpovida, pres vsechny redukce sem dal 1,2k+- dmg, ale mel sem 120 str (130 s boostem). Do sabre sou ale lepsi karty, Zipper Bear ( o 10 atk vic).

External Bleeding nevim, ja ho nedostal, zas tolik aktivnich alchu nebylo :lol:

Na starym foru sem se na nej ptal a kenny psal ze funguje a vypsal vzorec, takze snad jo. Jinak driv se na ragnainfo psalo, ze by mel ubirat hp priblizne jako poison, ale to uz sem tam taky nenasel, takze nedokazu posoudit.

edit: no mozna nebyli vsechny, tezko posoudit co vsechno mel na sobe protivnik, mimo pph :)

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Hm, 130 str alchymista se vsemi boosty, ktere na to maji vliv (blessing, gloria, impositio) a +8 saber s tremi zipper beary ma cca 600 atk. To je 1800 Acid terror, a tedy kolem 900 pres poopoo/tharu/raydrica redukce, a jeste se to snizi o vit def.

 

1,2k - to bud nemel plne redukce, a nebo je tam nekde malinkaty temer zanedbatelny bug :rolleyes:

 

Edit: aaaha, tak to by mohlo sedet.

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Hm, 130 str alchymista se vsemi boosty, ktere na to maji vliv (blessing, gloria, impositio) a +8 saber s tremi zipper beary ma cca 600  atk. To je 1800 Acid terror, a tedy kolem 900 pres poopoo/tharu/raydrica redukce, a jeste se to snizi o vit def.

 

1,2k - to bud nemel plne redukce, a nebo je tam nekde malinkaty temer zanedbatelny bug :lol:

 

Edit: aaaha, tak to by mohlo sedet.

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Ten vzorec je dobrej, to je jedinej alchuv utocnej skill bez bugu :rolleyes:

Me zajima ta glorie v boostech, na vysi dmg to nema vliv, to se pocita pres atk. Zvysuje pravdepodobnost zpusobeni External Bleeding?

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Glorie = 30 luk = +6 atk :lol:))))))

 

Je mozne, ze to na acid terror nema efekt, ale normalne 5 bodu v LUK a 5 bodu v DEX zvysuje atk o 1. (pro archer class plati STR misto DEX)

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Tak jo, s tim LUK si me dostal :rolleyes: O DEX to vim, ale o LUK sem nevedel. Zas sem o neco chytrejsi B)

Vliv to urcite na vyslednou dmg ma.

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Dobry, nevim jak je na tom alchac s SPckama (acid teror je 15sp) a jak dobre se mu hunti veriti kvuli acid bottle, ale celkove to vypada na celkem schopnou postavu. Nevim proc je teda tolik knechtu a tak malo alchacu :/ Asi kazdymu ten alchac prijde tezky na premysleni, ne? Knecht si vezme piku, BP a brandishuje, alchac musi si dopredu vyrobit poty a vali. Na druhou stranu alchac bude mit malo HP a pri stretu s asura monkem ma vetsi sanci ten knecht (mozna str/dex alchymista by tu asuru zrusil vcas). No nevim, mozna si to taky zkusim, jak by se to hralo :rolleyes:

 

EDIT: Ale musi se vzit jeste kolik ma takovejch alch HP a SP a jestli je schopnej knechta zabit nez ten to uchlasta a alcha umlati. No vit knechta asi neda....

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Dobry, nevim jak je na tom alchac s SPckama (acid teror je 15sp) a jak dobre se mu hunti veriti kvuli acid bottle, ale celkove to vypada na celkem schopnou postavu. Nevim proc je teda tolik knechtu a tak malo alchacu :/ Asi kazdymu ten alchac prijde tezky na premysleni, ne? Knecht si vezme piku, BP a brandishuje, alchac musi si dopredu vyrobit poty a vali. Na druhou stranu alchac bude mit malo HP a pri stretu s asura monkem ma vetsi sanci ten knecht (mozna str/dex alchymista by tu asuru zrusil vcas). No nevim, mozna si to taky zkusim, jak by se to hralo :rolleyes:

 

EDIT: Ale musi se vzit jeste kolik ma takovejch alch HP a SP a jestli je schopnej knechta zabit nez ten to uchlasta a alcha umlati. No vit knechta asi neda....

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Ve srovnani alch vs. knecht. Ma knecht mnohem vic hp. Pokud u alcha nejedes vit build, nedostanes se pres 10k hp. Sp je na tom zas lip alch, int 30/36 ti zajisti slusnej regen. A pri spamu ruznych potu ti sp prilis ubyvat nebudou. Zvlast kdyz budes mit boosty :lol: Co se tyce utocny sily, to je na tom alch trochu hur. Prvne je zavysly na lahvickach a tim padem na surovinach. A za druhy ma Acid Terror prerusitelny cast time. Na druhou stranu ten skill ignoruje flee a def, tim se trochu ta dmg vyrovnava. Pak mas este mammo a to je slusnej utocnej skill, jen trochu zavyslej na penezich.

Zalezi na buildu, Deathmanuv build treba na expeni neni zas tak spatnej.

Rozhodne nemej strach, ze by te knecht na gw dal. Alch je uber tank, utankujes temer cokoliv, co te nezabije hned. Potion Pitcher je 3x rychlejsi nez Heal, pokud healujes sebe (s vit 80-90 to je 2k+- za jeden wp). Navic mas mnohem vetsi nosnost nez knecht. I postava unese tak o 1k vic a pak mas este vozejk.

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